\r\n \r\n \r\n {section.icon ? (\r\n \r\n ) : null}\r\n {renderHeading({\r\n index,\r\n smallTitle,\r\n firstSectionHeading1,\r\n title: section.title,\r\n })}\r\n \r\n {section.description}\r\n {image}\r\n {section.button ? (\r\n \r\n \r\n \r\n ) : null}\r\n {section.button ? (\r\n \r\n \r\n \r\n ) : null}\r\n \r\n \r\n \r\n );\r\n }\r\n\r\n return (\r\n \r\n {content}\r\n \r\n );\r\n};\r\n\r\nSection.defaultProps = {\r\n smallTitle: false,\r\n index: 1000,\r\n firstSectionHeading1: false,\r\n};\r\n\r\nSection.propTypes = {\r\n index: PropTypes.number,\r\n firstSectionHeading1: PropTypes.boolean,\r\n alignment: PropTypes.oneOf(['left', 'right', 'center']).isRequired,\r\n lng: PropTypes.string.isRequired,\r\n section: PropTypes.shape({\r\n icon: PropTypes.shape({\r\n publicURL: PropTypes.string.isRequired,\r\n }),\r\n title: PropTypes.string.isRequired,\r\n button: PropTypes.shape({\r\n label: PropTypes.string.isRequired,\r\n href: PropTypes.string.isRequired,\r\n }),\r\n description: PropTypes.string.isRequired,\r\n image: PropTypes.shape({\r\n publicURL: PropTypes.string.isRequired,\r\n }),\r\n imageSmall: PropTypes.shape({\r\n publicURL: PropTypes.string.isRequired,\r\n }),\r\n }).isRequired,\r\n smallTitle: PropTypes.bool,\r\n};\r\n\r\nexport default Section;\r\n","import { useStateWithDeps } from 'use-state-with-deps';\r\nimport { useWindowResize, useThrottledFn } from 'beautiful-react-hooks';\r\n\r\nexport default function useWinResize({ throttleMS = 300, initialWidth = 0 }) {\r\n const [width, setWidth] = useStateWithDeps(initialWidth, [initialWidth]);\r\n\r\n const onWindowResizeHandler = useThrottledFn(() => {\r\n if (typeof window !== 'undefined') {\r\n setWidth(window.innerWidth);\r\n }\r\n }, throttleMS);\r\n\r\n useWindowResize(onWindowResizeHandler);\r\n\r\n return { width };\r\n}\r\n","/* beautiful-react-hooks version: 0.31.0 */\nvar isDevelopment = typeof process !== 'undefined' && process.env && (!process.env.NODE_ENV || process.env.NODE_ENV === 'development');\nexport default isDevelopment;","/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/** Used as references for various `Number` constants. */\n\nvar NAN = 0 / 0;\n/** `Object#toString` result references. */\n\nvar symbolTag = '[object Symbol]';\n/** Used to match leading and trailing whitespace. */\n\nvar reTrim = /^\\s+|\\s+$/g;\n/** Used to detect bad signed hexadecimal string values. */\n\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n/** Used to detect binary string values. */\n\nvar reIsBinary = /^0b[01]+$/i;\n/** Used to detect octal string values. */\n\nvar reIsOctal = /^0o[0-7]+$/i;\n/** Built-in method references without a dependency on `root`. */\n\nvar freeParseInt = parseInt;\n/** Detect free variable `global` from Node.js. */\n\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n/** Detect free variable `self`. */\n\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n/** Used as a reference to the global object. */\n\nvar root = freeGlobal || freeSelf || Function('return this')();\n/** Used for built-in method references. */\n\nvar objectProto = Object.prototype;\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\n\nvar objectToString = objectProto.toString;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\n\nvar now = function now() {\n return root.Date.now();\n};\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\n\n\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n wait = toNumber(wait) || 0;\n\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time; // Start the timer for the trailing edge.\n\n timerId = setTimeout(timerExpired, wait); // Invoke the leading edge.\n\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n result = wait - timeSinceLastCall;\n return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n\n return lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait;\n }\n\n function timerExpired() {\n var time = now();\n\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n } // Restart the timer.\n\n\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined; // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n\n if (maxing) {\n // Handle invocations in a tight loop.\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n\n return result;\n }\n\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\n\n\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\n\n\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\n\n\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\n\n\nfunction isSymbol(value) {\n return typeof value == 'symbol' || isObjectLike(value) && objectToString.call(value) == symbolTag;\n}\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\n\n\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n\n if (isSymbol(value)) {\n return NAN;\n }\n\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? other + '' : other;\n }\n\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return isBinary || reIsOctal.test(value) ? freeParseInt(value.slice(2), isBinary ? 2 : 8) : reIsBadHex.test(value) ? NAN : +value;\n}\n\nmodule.exports = throttle;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.useStateWithDeps = useStateWithDeps;\n\nvar _react = require(\"react\");\n\nvar _useForceUpdate = require(\"./use-force-update\");\n\nvar _depsAreEqual = require(\"./deps-are-equal\");\n\nvar _isFunction = require(\"./is-function\");\n/**\n * `useState` hook with an additional dependency array that resets\n * the state to the `initialState` param when the dependencies passed\n * in the `deps` array change.\n *\n * @param initialState\n * The state that will be set when the component mounts or the\n * dependencies change.\n *\n * It can also be a function which resolves to the state. If the state\n * is reset due to a change of dependencies, this function will be called with the previous\n * state (`undefined` for the first call upon mount).\n * @param deps Dependencies for this hook that resets the state to `initialState`\n */\n\n\nfunction useStateWithDeps(initialState, deps) {\n var isMounted = (0, _react.useRef)(false); // Determine initial state\n\n var usableInitialState = null;\n\n if (!isMounted.current) {\n isMounted.current = true;\n\n if ((0, _isFunction.isFunction)(initialState)) {\n usableInitialState = initialState();\n } else {\n usableInitialState = initialState;\n }\n } // It would be possible to use useState instead of\n // useRef to store the state, however this would\n // trigger re-renders whenever the state is reset due\n // to a change in dependencies. In order to avoid these\n // re-renders, the state is stored in a ref and an\n // update is triggered via forceUpdate below when necessary\n\n\n var state = (0, _react.useRef)(usableInitialState); // Check if dependencies have changed\n\n var prevDeps = (0, _react.useRef)(deps);\n\n if (!(0, _depsAreEqual.depsAreEqual)(prevDeps.current, deps)) {\n // Update state and deps\n var nextState;\n\n if ((0, _isFunction.isFunction)(initialState)) {\n nextState = initialState(state.current);\n } else {\n nextState = initialState;\n }\n\n state.current = nextState;\n prevDeps.current = deps;\n }\n\n var forceUpdate = (0, _useForceUpdate.useForceUpdate)();\n\n function updateState(newState) {\n var nextState;\n\n if ((0, _isFunction.isFunction)(newState)) {\n nextState = newState(state.current);\n } else {\n nextState = newState;\n }\n\n if (!Object.is(state.current, nextState)) {\n state.current = nextState;\n forceUpdate();\n }\n }\n\n return [state.current, updateState];\n}","export default function _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n}"],"sourceRoot":""}